To round off our intro to tkinter, I will be showing how to add text and images to your window. We're going to make them show conditionally, to illustrate how simple it is to make the windows interactive.
# Simple enough, just import everything from tkinter. from tkinter import * #download and install pillow: # http://www.lfd.uci.edu/~gohlke/pythonlibs/#pillow from PIL import Image, ImageTk # Here, we are creating our class, Window, and inheriting from the Frame # class. Frame is a class from the tkinter module. (see Lib/tkinter/__init__) class Window(Frame): # Define settings upon initialization. Here you can specify def __init__(self, master=None): # parameters that you want to send through the Frame class. Frame.__init__(self, master) #reference to the master widget, which is the tk window self.master = master #with that, we want to then run init_window, which doesn't yet exist self.init_window() #Creation of init_window def init_window(self): # changing the title of our master widget self.master.title("GUI") # allowing the widget to take the full space of the root window self.pack(fill=BOTH, expand=1) # creating a menu instance menu = Menu(self.master) self.master.config(menu=menu) # create the file object) file = Menu(menu) # adds a command to the menu option, calling it exit, and the # command it runs on event is client_exit file.add_command(label="Exit", command=self.client_exit) #added "file" to our menu menu.add_cascade(label="File", menu=file) # create the file object) edit = Menu(menu) # adds a command to the menu option, calling it exit, and the # command it runs on event is client_exit edit.add_command(label="Show Img", command=self.showImg) edit.add_command(label="Show Text", command=self.showText) #added "file" to our menu menu.add_cascade(label="Edit", menu=edit) def showImg(self): load = Image.open("chat.png") render = ImageTk.PhotoImage(load) # labels can be text or images img = Label(self, image=render) img.image = render img.place(x=0, y=0) def showText(self): text = Label(self, text="Hey there good lookin!") text.pack() def client_exit(self): exit() # root window created. Here, that would be the only window, but # you can later have windows within windows. root = Tk() root.geometry("400x300") #creation of an instance app = Window(root) #mainloop root.mainloop()