Direct Input to Game - Python Plays GTA V




pygta-3-input
import numpy as np
from PIL import ImageGrab
import cv2
import time

def process_img(image):
    original_image = image
    # convert to gray
    processed_img = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
    # edge detection
    processed_img =  cv2.Canny(processed_img, threshold1 = 200, threshold2=300)
    return processed_img

def main():
    last_time = time.time()
    while True:
        screen =  np.array(ImageGrab.grab(bbox=(0,40,800,640)))
        #print('Frame took {} seconds'.format(time.time()-last_time))
        last_time = time.time()
        new_screen = process_img(screen)
        cv2.imshow('window', new_screen)
        #cv2.imshow('window',cv2.cvtColor(screen, cv2.COLOR_BGR2RGB))
        if cv2.waitKey(25) & 0xFF == ord('q'):
            cv2.destroyAllWindows()
            break
#main()

Looking great!

In my excitement of getting the screen recording working, I haven't yet tested PyAutoGUI, so we can do that now.

import pyautogui
import time
# gives us time to get situated in the game
for i in list(range(4))[::-1]:
    print(i+1)
    time.sleep(1)

print('down')
pyautogui.keyDown('w') 
time.sleep(3)
print('up')
pyautogui.keyUp('w') 
4
3
2
1
down
up

Nothing.

What gives?

Well, after some research, I've found that the way that PyAutoGUI is sending keys isn't what many current games want, they want "Direct Input."

Hmm, okay. I found more information here:

http://stackoverflow.com/questions/14489013/simulate-python-keypresses-for-controlling-a-game

There, we have the following code provided as a solution, modified only slightly by me to not do anything and to save W,S,A and D as constants, so we can easily call them later.

I am saving this as directkeys.py:

# direct inputs
# source to this solution and code:
# http://stackoverflow.com/questions/14489013/simulate-python-keypresses-for-controlling-a-game
# http://www.gamespp.com/directx/directInputKeyboardScanCodes.html

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput


W = 0x11
A = 0x1E
S = 0x1F
D = 0x20

# C struct redefinitions 
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
    _fields_ = [("wVk", ctypes.c_ushort),
                ("wScan", ctypes.c_ushort),
                ("dwFlags", ctypes.c_ulong),
                ("time", ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
    _fields_ = [("uMsg", ctypes.c_ulong),
                ("wParamL", ctypes.c_short),
                ("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
    _fields_ = [("dx", ctypes.c_long),
                ("dy", ctypes.c_long),
                ("mouseData", ctypes.c_ulong),
                ("dwFlags", ctypes.c_ulong),
                ("time",ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
    _fields_ = [("ki", KeyBdInput),
                 ("mi", MouseInput),
                 ("hi", HardwareInput)]

class Input(ctypes.Structure):
    _fields_ = [("type", ctypes.c_ulong),
                ("ii", Input_I)]

# Actuals Functions

def PressKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

def ReleaseKey(hexKeyCode):
    extra = ctypes.c_ulong(0)
    ii_ = Input_I()
    ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
    x = Input( ctypes.c_ulong(1), ii_ )
    ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

if __name__ == '__main__':
    PressKey(0x11)
    time.sleep(1)
    ReleaseKey(0x11)
    time.sleep(1)

We get a full list of direct x scan codes here: http://www.gamespp.com/directx/directInputKeyboardScanCodes.html

We're interesting in W, A, S, and D for now:

W = 0x11

A = 0x1E

S = 0x1F

D = 0x20

Now, we can incorporate this into our code:

import numpy as np
from PIL import ImageGrab
import cv2
import time
import pyautogui
from directkeys import PressKey, W, A, S, D

def process_img(image):
    original_image = image
    # convert to gray
    processed_img = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
    # edge detection
    processed_img =  cv2.Canny(processed_img, threshold1 = 200, threshold2=300)
    return processed_img

def main():
    
    for i in list(range(4))[::-1]:
        print(i+1)
        time.sleep(1)

    last_time = time.time()
    while True:
        PressKey(W)
        screen =  np.array(ImageGrab.grab(bbox=(0,40,800,640)))
        #print('Frame took {} seconds'.format(time.time()-last_time))
        last_time = time.time()
        new_screen = process_img(screen)
        cv2.imshow('window', new_screen)
        #cv2.imshow('window',cv2.cvtColor(screen, cv2.COLOR_BGR2RGB))
        if cv2.waitKey(25) & 0xFF == ord('q'):
            cv2.destroyAllWindows()
            break
#main()

Next, we need to get serious about finding the lanes.

The next tutorial:





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