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Drawing Objects and Shapes in PyGame



In this PyGame and Python programming tutorial video, we cover how to draw shapes with PyGame's built in drawing functionality. We can do things like draw specific pixels, lines, circles, rectangles, and any polygon we want by simply specifying the points to draw between. Let's get started!

import pygame

pygame.init()

white = (255,255,255)
black = (0,0,0)

red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)

gameDisplay = pygame.display.set_mode((800,600))
gameDisplay.fill(black)

Typical stuff above, now let's cover what would be used to draw a pixel:

pixAr = pygame.PixelArray(gameDisplay)
pixAr[10][20] = green

Alright, so what have we done above? What we're doing is assigning the entire pixel array to a value, referencing it using pygame.PixelArray. So what this function does is it returns the pixel array of the specified surface (which is the entire display in our case). Then, we're able to modify it. So, we specify pixAr[10][20], which means the pixel residing at (10,20), then we're able to re-assign it. In our case, we call it green.

pygame.draw.line(gameDisplay, blue, (100,200), (300,450),5)

Drawing lines, above, is easy enough. The function just asks where do we want to draw it, what color do we want it, and then we specify the two coordinate pairs that we want to draw a line between.

pygame.draw.rect(gameDisplay, red, (400,400,50,25))

We've already extensively covered the drawing of rectangles in this series, but this specific "drawing things" tutorial wouldn't be complete without it. This function asks where to draw, what color, and then asks for a final tuple that contains: the top right x and y, followed by width, then height.

pygame.draw.circle(gameDisplay, white, (150,150), 75)

Here we draw a circle. This function asks where to draw, what color, what is the center point of the circle, and what is the radius. There is another parameter that you can add which is width.

pygame.draw.polygon(gameDisplay, green, ((25,75),(76,125),(250,375),(400,25),(60,540)))

Finally, we have polygons. This function asks where to draw, what color, and then asks for a long tuple, of tuples, containing the points of the polygon.

Now for some canned stuff to make our game actually run:

(if you don't understand this, revisit some of the earlier tutorials..)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()

    pygame.display.update()

There are a few other drawing functions, though these are the ones that I find myself actually using. You can find more in the PyGame documentation. I may also cover some of the others later on.

The next tutorial:





  • Introduction to PyGame
  • Displaying images with PyGame
  • Moving an image around in PyGame
  • Adding boundaries
  • Displaying text to PyGame screen
  • Drawing objects with PyGame
  • Crashing
  • PyGame Score
  • Drawing Objects and Shapes in PyGame
  • Creating a start menu
  • PyGame Buttons, part 1, drawing the rectangle
  • PyGame Buttons, part 2, making the buttons interactive
  • PyGame Buttons, part 3, adding text to the button
  • PyGame Buttons, part 4, creating a general PyGame button function
  • PyGame Buttons, part 5, running functions on a button click
  • Converting PyGame to an executable
  • Adding a pause function to our game and Game Over
  • PyGame Icon
  • Sounds and Music with PyGame